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The Wrong Dungeon_12.10.25
December 10, 2025
by
N8GameStudio
-Fixed a bunch of things; mostly that a lot of projectiles weren't getting destroyed when they hit the boss or the new goblin thief enemy when they were otherwise supposed too. I also realized I never...
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The Wrong Dungeon_12.9.25
December 09, 2025
by
N8GameStudio
Just a few things: -Added a new enemy, I don't have real specific names for them so I've just been calling them by whatever LYASeek labeled the sprites haha. This is a goblin thief, he has two attacks...
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The Wrong Dungeon_12.6.25v2
December 06, 2025
by
N8GameStudio
Just two small fixes: -Realized your current health didn't increase with the max health upgrade you got from endurance when starting the game, oops. Fixed now. -Also realized the boss rooms were showi...
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The Wrong Dungeon_12.6.25
December 06, 2025
by
N8GameStudio
2
Finally finished the first boss! It took a pretty long time, and right now he partially clips through basically every prop/object because his hitbox is so big, but hey he works! The sprite is from the...
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The Wrong Dungeon_12.3.25
December 03, 2025
by
N8GameStudio
A bunch of things: -Cleaned/polished the experience & leveling system some, enemies now give you 8 + (1*the amount of floors you've completed), and completing a floor gives you 80 + (10*the amount of...
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The Wrong Dungeon_12.2.25v2
December 02, 2025
by
N8GameStudio
After doing a bit of math, I realized that to get from level 49 to 50 (the max level) you'd actually need to clear either 100 rooms or kill 1,000 enemies; I realized that was probably way too much, es...
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The Wrong Dungeon_12.2.25
December 02, 2025
by
N8GameStudio
I added in a rudimentary leveling system to the game, it doesn't make that much on an impact on gameplay, at least until you get to a pretty high level, which is how it's supposed to work for now I gu...
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The Wrong Dungeon_11.30.25
December 01, 2025
by
N8GameStudio
Just a few more things: -Cleaned up the enemy collision even more, I added a switch that determines whether they move towards or away from you now that gets changed every time they trigger it. It's a...
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The Wrong Dungeon_11.29.25v2
November 30, 2025
by
N8GameStudio
Just a few things: -I've been tweaking/messing around with how the enemies move away from each other when they collide, it's sort of a tough problem that doesn't have any perfect or easy solutions, so...
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The Wrong Dungeon_11.29.25
November 30, 2025
by
N8GameStudio
Really just ascetic changes for this one, since after playtesting it a lot myself things started to feel a bit stale: -I added in 19 new props, 12 of them are in the 32x size and 7 are 64x/48x, all of...
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The Wrong Dungeon_11.27.25v3
November 28, 2025
by
N8GameStudio
Happy Thanksgiving part 3!.. I think I might be a bit addicted to making games again haha. Couples changes: -Redid the tops of some sprites so the ghost/archer enemies don't look like they're clipping...
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The Wrong Dungeon_11.27.25v2
November 28, 2025
by
N8GameStudio
Happy Thanksgiving part 2! Just a couple more things since I was bored and had a bit more time today: -Changed the display font for enemy health & damage numbers, now it's just Arial bold 10, but it l...
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The Wrong Dungeon_11.27.25
November 27, 2025
by
N8GameStudio
Happy Thanksgiving! Just two quick changes: -All the numbers in the game for health, mana, and stamina got multiplied by 10, making them all seem a lot bigger obviously. I realized the % bonuses to th...
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The Wrong Dungeon_11.26.25fixed
November 27, 2025
by
N8GameStudio
Oops, realized all the projectiles that were supposed to be destroyed when hitting the ghost didn't, quickly fixed that. I was also messing around a bit with the knight's first power, it takes a bit l...
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The Wrong Dungeon_11.26.25
November 26, 2025
by
N8GameStudio
Just a few smallerish changes: -Tweaked the skeleton and goblin speed stats a bit, they now move a bit faster while attacking, and the skeleton has a slightly shorter charge up. All enemies actually h...
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The Wrong Dungeon_11.25.25v2
November 26, 2025
by
N8GameStudio
Just a couple things: -Changed the goblin attack so he does it twice in a row, he also moves a bit faster when attacking. -Made the skeleton move a bit faster when attacking, he now has a much wider s...
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The Wrong Dungeon_11.25.25
November 25, 2025
by
N8GameStudio
-Finally added in an enemy that deals magic damage, the ghost, who right now works almost identically the archer but with different stats, and obviously deals magic damage instead of physical. I'm pla...
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The Wrong Dungeon_11.24.25v2
November 25, 2025
by
N8GameStudio
Just a couple small changes/additions: -Nerfed the wizard slightly, he now has less total mana but higher total stamina. -Nerfed the hunter more heavily, he now has 10 less starting stamina, .6/s less...
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The Wrong Dungeon_11.24.25
November 24, 2025
by
N8GameStudio
Just a bit of fixing and balancing: -Enemies shouldn't slide through/into objects anymore when they're dying -Enemies shouldn't make slash attacks or arrows etc anymore while dying -I nerfed the gobli...
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The Wrong Dungeon_11.23.25v2
November 23, 2025
by
N8GameStudio
Finally finished the first set of equipment options! The main work was really just creating all the sprites, buttons, etc. Right now there are five slots, each with four options, but I'm definitely go...
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The Wrong Dungeon_11.23.25
November 23, 2025
by
N8GameStudio
-Some tweaks to the UI on the selection pages, I think it looks better now -Changed the display text when you pick up roguelike items, it now displays vertically so it's never awkwardly off center -St...
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The Wrong Dungeon_11.22.25
November 22, 2025
by
N8GameStudio
-Renamed some skills to stuff that's better/less awkward -Add in a stat display screen to the start page, which also shows all your bonuses and what your totals are now. -Changed all the speed display...
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The Wrong Dungeon_11.21.25v2fixed
November 22, 2025
by
N8GameStudio
-Fixed a bug where you could open the gate without having the key (oops, forgot to change that after testing stuff) -Made it so the bgm resets when you change the all volume button as well -Made it so...
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The Wrong Dungeon_11.21.25
November 22, 2025
by
N8GameStudio
Just a bunch of fairly easy fixes and polishing etc: -Made it so the enemies death sound effect comes out at the right time -Changed the death sound effect to something a bit more dramatic and less sa...
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The Wrong Dungeon_11.20.25v2
November 21, 2025
by
N8GameStudio
The issue with maps/rooms not resetting has been totally fixed!.. It turns out the room_duplicate function in gamemaker would've saved me a couple days worth of programming and headache about a week a...
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The Wrong Dungeon_11.20.25
November 21, 2025
by
N8GameStudio
Just a couple more quick changes and fixes: -Move speed was taken out as an end of floor upgrade for now, I'm still having a hard time making the sprites work correctly when moving at not-specific spe...
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The Wrong Dungeon_11.19.25
November 19, 2025
by
N8GameStudio
Just a couple minor changes/additions: -Fixed a typo in the opening text so it says "Hard Times" instead of just "Hard Time", also changed "quickly" in the king's signoff to be "soon" since I had just...
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The Wrong Dungeon 11.18.25
November 18, 2025
by
N8GameStudio
Finally the first download is up! It's mostly functional, and right now really just needs a lot to get added and ironed out. So far I have: 3 classes, each with two powers; 3 enemy types 12 room/backg...
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11/15/25
November 15, 2025
by
N8GameStudio
Just some screenshots to show off two of the new classes I've added in; they don't have specific abilities implemented yet, just planned out. Also I've changed it so all the larger prop sets spawn con...
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11.7.25
November 07, 2025
by
N8GameStudio
Added in a bunch of stuff, like some basic sound (a lot of which will get changed), some basic roguelike stuff, another enemy, and four more level backs. So far things are going great! I still need to...
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11.2.25
November 03, 2025
by
N8GameStudio
Finally (mostly) done with the prop sets for the first level! The only part left is to make the rugs slightly bigger, which is fairly easy. I'll probably go back and edit them a bit, or maybe add a fe...
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10.29.25
October 30, 2025
by
N8GameStudio
Redid the carpets to make them more red, and make it so they spawned underneath a prop set if it needed/could have one without it being weird. I probably want to redo the carpets a bit, maybe make the...
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Screenshots 10.28.25
October 28, 2025
by
N8GameStudio
Just a couple new screenshots to show off some of the procedurally/randomly generating stuff I've been doing. It's taking a pretty long time to figure out where each prop is supposed to be placed in t...
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Screenshots 10.25.25
October 25, 2025
by
N8GameStudio
Just a couple screenshots to show off some of the prop recoloring & hitboxing I've been doing, obviously this isn't how any given level is going to look haha. Still have plenty to go but it seems dece...
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