The Wrong Dungeon_11.26.25
Just a few smallerish changes:
-Tweaked the skeleton and goblin speed stats a bit, they now move a bit faster while attacking, and the skeleton has a slightly shorter charge up. All enemies actually have attack charge up/cooldown/attack move speeds etc that get randomly set to 75-125% of their original value, so since right now the skeleton's charge up is 40 frames (a bit over half a second) it'll randomly get set to 30-50 frames after every time it attacks.
-Changed the enemy slash attacks into better sprites (The Frostwindz ones, I pixelated them a bit though because of how nice they looked haha), and made it so the goblin slash is noticeably smaller than the skeleton one (by about 60% or so I think).
Mainly what I'm trying to do is make it so you can't just endlessly run & kite away from enemies while letting your mana/stamina come back, I'm thinking of making mana regen a bit lower for all the classes right now honestly. I do think it's in a pretty good spot though, I'll probably mess with their stats a bit more in the future but I think I'm going to keep adding more stuff for now then come back and rebalance everything some more, unless some change pops up in my head as an obvious one or something.
Files
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The Wrong Dungeon
| Status | In development |
| Author | N8GameStudio |
| Genre | Action, Role Playing |
| Tags | Action RPG, Roguelike, Top-Down |
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