The Wrong Dungeon_11.24.25v2


Just a couple small changes/additions:

-Nerfed the wizard slightly, he now has less total mana but higher total stamina.

-Nerfed the hunter more heavily, he now has 10 less starting stamina, .6/s less stamina regeneration, and his attacks do 4-13 damage instead of 6-12.

I might keep nerfing them more or in different ways depending on how powerful I feel they are, right now my strategy is too mostly balance the game around the knight- since most classes will be melee/magic melee anyway- and then try to make sure the wizard & hunter are fun but not overly powerful in comparison just because they have range.

Something I forgot to add in the last change was that I also made the melee enemies have a closer attack range, which feels better but again makes the ranged classes more powerful.

-I also added in two new roguelike pickups & floor complete options, -% cost for block stamina cost and ability mana cost, both of which now show up on the pause & game over screen as well. They don't have any equipment that changes them but that's true for a few of the stats right now.

Ultimately I might condense some of these since I have 16, especially attack/dodge/run/block stamina cost since they're fairly similar, but having one option for all of those would feel super overpowered and I like having the variety and options right now.

I think the main thing I really should add next is adding in one or two enemies that deal magic damage, that way the magic defense stat wouldn't be totally useless haha.

Files

The Wrong Dungeon_11.24.25v2.zip 92 MB
15 hours ago

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