The Wrong Dungeon_11.24.25
Just a bit of fixing and balancing:
-Enemies shouldn't slide through/into objects anymore when they're dying
-Enemies shouldn't make slash attacks or arrows etc anymore while dying
-I nerfed the goblin and skeleton sword guy a decent amount, they now move slower while attacking you, don't go quite as far while attacking you, take longer to charge up their attacks, take a decent bit longer for their attacks to finish (they stand still longer towards the end of them), and they have a longer cooldown before they're ready to attack you again. They sort of have the same programming as the archers now, they'll sort of roam around you (but much closer) until they're ready to attack then initiate it again. This should make the game a decent amount easier, my concern right now is the ranged classes-especially the hunter- feel a bit too strong because you can kite enmies away pretty easily. I did make the normal run speed for the melee enemies a bit faster as well, they move more slowly when they're roaming around you but while chase after you pretty quickly if you run away. There's a bunch of different ways to balance that though, like making melee enemies run even more quickly when they're farther away, or reducing the base stats of the wizard/hunter. Right now I'm just sort of seeing how it works out.
Files
Get The Wrong Dungeon
The Wrong Dungeon
| Status | In development |
| Author | N8GameStudio |
| Genre | Action, Role Playing |
| Tags | Action RPG, Roguelike, Top-Down |
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