The Wrong Dungeon_11.27.25
Happy Thanksgiving! Just two quick changes:
-All the numbers in the game for health, mana, and stamina got multiplied by 10, making them all seem a lot bigger obviously. I realized the % bonuses to the smaller numbers wouldn't seen as useful if they were all in decimals since you can't see that when you're actually playing. I'm think they might be a bit too big right now, but we'll see. Stamina and mana regeneration might also get displayed a bit too quickly, it's every frame right now (60 times a second) so the number just flies up on your screen- I tried making it 1/10 that speed and it felt way to slow, so right now I'm just leaving it as is.
-Made it so you don't start regenerating mana until after you're done using a skill/spell, like it is for melee attacks & stamina.
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The Wrong Dungeon
| Status | In development |
| Author | N8GameStudio |
| Genre | Action, Role Playing |
| Tags | Action RPG, Roguelike, Top-Down |
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