The Wrong Dungeon_11.30.25


Just a few more things:

-Cleaned up the enemy collision even more, I added a switch that determines whether they move towards or away from you now that gets changed every time they trigger it. It's a really simple solution that would've saved me a ton of headache before but hey it works great now and I guess it was a learning experience!

-Balanced the equipment max mana & max stamina stats, along with mana regen. I lowered all these by a decent amount previously for the main class's starting stats but forgot to update the equipment to reflect that. I did raise the stamina regeneration since that was something I had raised for the starting class stats as well, my idea is to make stamina work more like how it does in typical souls like games, where it regenerates fairly quickly but you don't have a crazy amount of it. Mana is something I'm basing far more heavily on TES games/most other action rpgs since most souls like games have a fixed amount of mana/spell casts you have between each rest point.

-Changed the main GUI font for health/stamina/mana to copperplate gothic from bell mt and made it smaller/less invasive.

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