The Wrong Dungeon_12.10.25


-Fixed a bunch of things; mostly that a lot of projectiles weren't getting destroyed when they hit the boss or the new goblin thief enemy when they were otherwise supposed too. I also realized I never corrected/put in the right sound for the goblin thief, so all of his noises were the same that the ghost made lol- now they're more accurate/normal.

-Finally added in another class: the lancer (spearman would be more accurate but lancer sounds cooler). His two moves are triple stab, which just attacks three times rapidly for less damage, and spear throw, which is essentially the exact same move as piercing arrow just with different damage and sprites etc. 

I'm still taking a bit of a break, or at least I've been telling myself I am haha. Right now I'm trying to decide how much to add or potentially polish & flesh out before I start adding in the second level, which will be a pretty long process since I'll need to sort, recolor, hitbox, and then turn into sets a bunch of props, then make a bunch of new level backgrounds and have those all set up too. I've been thinking of having some completely different enemies for each level type as well, which would make the second level take even longer.

Because of that I think I want to potentially add at least another class and maybe one or two more enemies to the first level, along with probably trying to implement the merchant/money system. I've also been heavily considering merging/consolidating some of the roguelike perks you get during the game, and maybe changing how they work so that what you get at the end of the level is a higher % gain then what you find in the chests.

Anyway the project still feels like it's going well for how long I've been working on it!

Files

The Wrong Dungeon_12.10.25.zip 93 MB
2 days ago

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