11/15/25


Just some screenshots to show off two of the new classes I've added in; they don't have specific abilities implemented yet, just planned out. Also I've changed it so all the larger prop sets spawn consistently so there's no more empty space- things feel a bit cluttered right now but I think it's much better than before. I still only have two enemies but I'm definitely going to add in more, and probably change how they spawn. The biggest thing I've been doing is making more level backgrounds- right now 12 are basically done, just not set up with hitboxes & enemy/item spawn locations etc. It's taking a bit more than I thought to get everything to a playable point (mostly because the process of having all the props, enemies, etc get removed then put back if you end up in the same room was pretty extensive) but I'm really happy with where things are now!

Get The Wrong Dungeon

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