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Disaster At Space City
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Disaster at Space City 10.12.25
October 12, 2025
by
N8GameStudio
Changed the sprite for the katana's projectile, and made the projectile for the katana and bat much shorter than before, making them feel a bit more like actual melee weapons. I'm doing a lot of game...
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Disaster at Space City 10.2.25
October 03, 2025
by
N8GameStudio
Redid the arcade machines a bit, they're now a decent amount less likely to be teal or red; I think it makes the level look a lot more normal and easy to look at if nothing else. Probably just going t...
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Disaster at Space City 10.1.25
October 01, 2025
by
N8GameStudio
-Redid the laser tracer animation; ultimately I want it to be a line that connects between the dots but that seems like it'd be a lot of work right now, so I just made the animation a bit better. -Add...
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Disaster at Space City 9.29.25
September 29, 2025
by
N8GameStudio
Redid the fourth level a little bit; I tried making it feel more like an actual arcade by making it denser. I was worried this might make it feel to constricted, but right now it feels fine, my bigger...
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Disaster at Space City 9.28.25
September 29, 2025
by
N8GameStudio
Finally finished the arcade level! I'll probably redo the layout a bit later but that's by far the easiest part of level making. I think most of the props look pretty good, but I might make some of th...
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Disaster at Space City 9.27.25
September 27, 2025
by
N8GameStudio
Made the melee projectiles smaller, so they don't slow down when you're too close to an object, and also so they can move between smaller spaces more easily without getting slowed. For the most part i...
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Disaster at Space City 9.26.25v2
September 26, 2025
by
N8GameStudio
Did two things because they were bothering me, still working on the next level though: -Made it so the melee projectiles now slow when hitting walls/objects; meaning they essentially go through what y...
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Disaster at Space City 9.26.25
September 26, 2025
by
N8GameStudio
1
I think I was missing my last project a bit, which was much more melee weapon focused, so I added in two sort of experimental ones into this game: the cyber katana, and the spaceball bat. They're both...
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Disaster at Space City 9.25.25
September 25, 2025
by
N8GameStudio
Finally finished adding in the 8-directional gun/weapon movement, some of the sprites and animations look pretty bad but I think it's still better than before. Now I'm back to working on the next leve...
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Disaster at Space City 9.23.25v2
September 23, 2025
by
N8GameStudio
Fixed where if your mouse was too close to your character, but still above him, you'd keep looking sideways. The bullet will still fly awkwardly backwards from your gun if it's too close to him still...
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Disaster at Space City 9.23.25
September 23, 2025
by
N8GameStudio
I'm still mostly working on recoloring and hitboxing props for the next level, it's going well but really slowly; so I decided to take a break and finally implement two bosses/elite enemies. One shows...
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Disaster at Space City 9.21.25
September 21, 2025
by
N8GameStudio
Finally fixed the bug that caused the beam enemy to keep shooting even after it died...
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Disaster at Space City 9.20.25v2
September 21, 2025
by
N8GameStudio
Redid the library carpet and the way the bookshelves meshed with the floor because it was bothering me. Also took a new screenshot just because...
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Disaster at Space City 9.20.25
September 21, 2025
by
N8GameStudio
Did two big things- -Finally finished the third level. I'm pretty happy with it so far, I might redo how the bookshelves blend in with the floor because it's a bit harsh right now. I'm still not sure...
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Disaster at Space City 9.19.25
September 19, 2025
by
N8GameStudio
Cleaned up a bit of the walls/background for level 2, especially the lower part. Also started on level 3- the library, I only have the walls/floors/hitboxes done for now, hopefully adding in props soo...
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Disaster at Space City 9.18.25v3
September 19, 2025
by
N8GameStudio
Made a bunch of smaller changes: -The sprites for the circling bullet & weaving bullet have more frames/are smoother now. -Changed the beam sprite for the big enemy; it's also about 50% longer now. -C...
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Disaster at Space City 9.18.25v2
September 18, 2025
by
N8GameStudio
Finally fixed the beam enemy; it should no longer move around while shooting you, especially when it first approaches you. Also, it shouldn't slide crazy far back (or at all) when a little drone guy h...
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Disaster at Space City 9.18.25
September 18, 2025
by
N8GameStudio
A bit more balancing a fixing: -The shotgun is a bit slower -Void Zone does much less damage initially; I realized I hadn't used this one in awhile haha -Vortex now only hits enemies once, but for mor...
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Disaster at Space City 9.17.25v3
September 18, 2025
by
N8GameStudio
1
Did a whole bunch of balancing to hopefully make it so it doesn't get as hard as quickly: -Waves now take 10 kills to increase at first, then +2 for each additional wave you're on. -Enemies deal less...
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Disaster at Space City 9.17.25v2
September 17, 2025
by
N8GameStudio
Finished adding new props and everything to the second level, and re-did it's layout a bit. Also balanced the railgun so it's less powerful; it still goes through enemies but will no longer go through...
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Disaster at Space City 9.17.25
September 17, 2025
by
N8GameStudio
Added in probably 20-30 new props, and redid the tiles and walls for the first level, along with all of it's props to incorporate the new ones. Will probably start working on variants for level one, o...
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Disaster at Space City 9.14.25.zip
September 14, 2025
by
N8GameStudio
Finally fixed the bug that made enemies run at you when you die, now they just stand in place and do nothing like they should. Also made the shotgun's knockback a bit better since it was so weak befor...
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Disaster at Space City 9.13.25 v2Fixed.zip
September 13, 2025
by
N8GameStudio
Fixed the issue with switching levels after starting the game, now you can switch between them easily and there's no memory leak. I also fixed a bit of enemies clipping into objects when they're hit b...
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Disaster at Space City 9.13.25.zip
September 13, 2025
by
N8GameStudio
Finally fixed the memory leak and lag, but now selecting one level ruins enemy collision on the other. Working on that right now...
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Disaster at Space City 9.12.25v4.zip
September 12, 2025
by
N8GameStudio
Fixed some of the lag that would happen a bit later on/sometimes earlier. Also realized certain enemies didn't hurt you when you hit them so I fixed that as well...
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Disaster at Space City 9.12.25v2.zip
September 12, 2025
by
N8GameStudio
Fixed a bug where waves would stop increasing if you killed too many enemies at once. Made it so every new wave is 8 + 2*the current wave rather than 8 + 1*the current wave...
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Disaster at Space City 9.12.25
September 12, 2025
by
N8GameStudio
Changed around the powers a bit; made it so you can now select two, with the second using shift instead. Also took out big shield and RRzone for now, will probably add them back in later once I get/ma...
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Disaster at Space City 9.11.25v4.zip
September 11, 2025
by
N8GameStudio
Changed the second level walls and tiles a little bit so they were less blindy. Limited the max amount of flying orbital things to half of what your current wave is. Added a new power called Blink- it...
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Disaster at Space City 9.11.25v3.zip
September 11, 2025
by
N8GameStudio
Added two more floating attack buddy things, potentially adding more pickups that are more similar to just powers but weaker, we'll see...
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Disaster at Space City 9.11.25v2.zip
September 11, 2025
by
N8GameStudio
Started adding in some roguelike elements/more pickups, right now it's just two little dudes that follow you around and shoot stuff. Right now if you have more than one beam assistant they usually won...
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Disaster at Space City 9.11.25.zip
September 11, 2025
by
N8GameStudio
Fixed a bug where enemies wouldn't shoot after a certain wave. Balanced some weapon shooting speeds (Pistol, shotgun, AR) so they aren't as broken until you spend much more money on them. Balanced the...
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9.10.25v2-
September 10, 2025
by
N8GameStudio
Added some more menu backgrounds courtesy of Ansimuz, continued messing around with the second level a bit more. Finally fixed a bug where you could upgrade shooting speed past a point that guns would...
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